Video games in themselves have been vociferously criticized for a long period as they are considered to make the players couch potatoes by not involving any rigorous exercise. This particular criticism is actually true for video games and more so as they don’t actually require a “physical” opponent which at least could’ve helped to build up some social relations. In addition to this, the fact that these video games could be played any time of the day making it responsible for erratic sleep behavior and its subsequent consequences. However, there’s a lot that players (not necessarily children) can and should learn from video games. Check out NBA 2K11 for more info on all psp games.
Learnings coming from Video Games
In an article in Harvards’ Nieman reports, the author has given several examples concerning how video games can help the player in developing some of the skill sets. For example, combat games such as Full Spectrum Warrior and Metal Gear show how you can wage war in contemporary global conflicts or sneak past enemy lines. Games like Simcity as well as Civilization require the players to manage a city or a whole civilization. Then there are games like Chibi-Robo which can imbibe basic family values in the player since they require maintaining a house clean and also maintain a family happy. Video games like these are likely to have a lasting effect on the child since the content is packaged in a format in which the kid can certainly relate to. Video games like Tactical Iraqi are set in realistic situations and require the player to learn the Iraqi language without offending the Iraqi culture therefore sensitizing people regarding the need to appreciate ones language, culture and preferences.
Performance prior to competence
Another distinctive feature of video games over schools would be that the video gaming framework is based on the philosophy of putting performance before competence. In a video game, the player learns things by doing it rather than relying simply on reading. On the contrary, in a school environment, a kid is more likely to learn by reading and could have an opportunity to have hands on experience. Also, in a schooling environment, the kid is under the constant pressure of performance and is most likely to follow the traditional norm while in a video gaming environment the kid is not under such pressure and is likely to explore new techniques which contribute to the intellectual development of a child. Each and every step of human life is full of choices and it is necessary to make right choices or at least take immediate corrective action when the manifestations of a completely wrong choice are realized. Any game would certainly require the player to make choices at various stages and reap the after effects of his/her choices. This particular uncanny similarity of games with real life makes the video games an ideal simulator to train the mind and get accustomed to making choices. Academicians should also comprehend as to how children are self motivated to learn games independently and dedicate extended hours without losing interest. If the academicians can translate the gaming framework to the school, it won’t be a surprise to see the child staying extended hours in school.
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